Fallout 4 mods mod installer. Automatic installation via NMM manager

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In this article I will tell you how to install mods (modifications and add-ons) for the game Fallout 4, I will list and clearly explain all the methods for installing mods, I will also describe several common problems and options for solving them. If you don’t know how to install mods but really want to play Fallout 4 with mods, read this article.

What is needed to install mods?
1) Installed game Fallout 4, it is advisable to know the version of the game, the list of installed DLCs. (the game version is displayed in the game menu - settings, bottom right)
2) It is advisable to have the latest or fresh version of the game.
3) Have installed (a program for opening archives).

Let's start installing mods:
Always carefully read the comments on the installation of each specific mod, many of them have certain features or nuances.

There are 2 ways to install mods on the game:
1) Automatic using the mod manager.
2) Manual.
Each of these methods has its pros and cons, some mods do not support the mod manager, other mods are more difficult and longer to install if installed manually.

Automatic installation via NMM manager:

1) Download and install
2) Open C:\Users\your_pc_user\Documents\Fallout 4. (or C:\Users\your_pc_user\Documents\My Games\Fallout4)
3) Find the file Fallout4Prefs.ini
Finding the line

bEnableFileSelection =1

4) Save and close the document.
5) Open file Fallout4Custom.ini


bInvalidateOlderFiles=1
sResourceDataDirsFinal=



Save the file and close Notepad.

6) Read how to use, how to install mods using .

Manual installation of mods:

There are 2 types of mods, resource and plugin, mod files of both types must be copied to the \Fallout 4\Data folder, plugin mods have the extension esp or esm, they must be connected by writing their names in a specific file. (read how this is done below).

1) Open C:\Users\your_pc_user\Documents\Fallout 4. (or C:\Users\your_pc_user\Documents\My Games\Fallout4)
2) Find the file Fallout4Prefs.ini using notepad or Notepad++ (recommended).
Finding the line
There should be a line immediately below it bEnableFileSelection =1, if the value is 0, change to 1, if there is no line, add.
3) Save and close the document.
4) Open file Fallout4Custom.ini, If this file no, then create it text document with the name Fallout4Custom, change the txt extension to ini. (if not available, google how to enable the ability to change the file extension).
The file you should get is Fallout4Custom.ini (not Fallout4Custom.ini.txt).
Open it with notepad and write there

bInvalidateOlderFiles=1
sResourceDataDirsFinal=


5) Save the file and close Notepad.
6) Download mods from our website, for each mod there are specific explanations of which files to copy where and other actions that need to be performed.

Enabling (connecting) plugins:

After you have done all the instructions above, you downloaded the mod files themselves, copied them according to the installation instructions in each news. if the file has an extension esp or esm then you should do the following:

For modern versions games (from 1.5):
Enter the game, select the modification section:
You will probably have to register on the bethesda website, this is removed in some pirated repacks.
Choose Loading order Select the desired mod in the menu on the left, click activate.
Ready.

If you have old version games (before official mod support):
1) Open the folder
C:\Users\your_pc_user\AppData\Local\Fallout4

If you can't find the AppData folder in the C:\Users\your_user_pc\, This means you have disabled the display of hidden folders and files.
You can enable display, .
Or press START - enter %APPDATA%\ in the search bar (Win7), you will be taken to the \AppData\Roaming folder, click on AppData


2) Find the file plugins.txt, right-click on it, select properties.
Uncheck " read-only".


3) Click the Apply button and OK.
4) Open the file with notepad, immediately after the line Fallout4.esm you need to insert the full name of the downloaded mod with the extension, for example LooksMenu.esp
5) Save the file, right-click on the file again, properties, and set the " attribute again Read only".

This program is very a simple manager modifications, however, having a decent at the moment functional.
Using it, you can manage esp files, as well as install resource modifications, for example, retextures, audio - or any others.

Required for operation Net Framework

Usage:

Using the "install" button, select esp or the archive with the modification, then follow the program's suggestions. Mods can not only be installed, but also removed, which, given the number of new mods for Fallout 4, is a very necessary feature.

Functions

When you close the modification manager or launch the game through it, it installs on the filesplugings.txt and DLCList.txt read-only setting.

Mod Solver
Select the files in this window (you can drag and drop), make sure the structure is correct, and then install.
In your Fallout 4 Data folder there will be a folder called "Mods" which will contain some txt files. Do not delete it, it is needed for the program to work.


Installing mods

When you click "install" you can add a zip or 7z file.
It should be able to add other archives since it uses 7z for decompression


1.0.30
- Possibly fixed threading issues
- Fixed an error when installing bsa / ba2 archives

1.0.29
- Hotfix - possible crash after installing the mod

1.0.28
- Checks the password and gives an error if it is incorrect
- The manager now works without the correct Nexus account and does not ask about it
- The position and size of the main window is preserved
- Sorting of mods is preserved
- Option to skip the question about deleting downloads after installation
- Implemented a handler for processing delete commands
- The list of mods should now always be updated after installing the mod
- Added categories of mods from the Nexus.

1.0.27
- Fix - installation of the mod from a file has been fixed

1.0.26
Fixes
- Fixed problems with deleting downloads from the list
- Various interface improvements

1.0.25
- Fixed bugs in Mod Solver
- Fix Mod button now works correctly
- The "Help" button now works correctly
- Fallout4.esm can no longer be disabled in the mod list
- Downloads are removed from the list if you answer “yes” to the offer to remove them
- "Update" button in the list of mods
- Mod Solver: information about mods, highlighting of recognized files and folders
- Option to launch F4SE if installed
- Changed the login label to "Nexus Login"

1.0,24:
- Now works with Nexus
- A fair amount of code has been rewritten

1.0.23
-Changed the logic for installing mods
-Bugfixes
-Activation/deactivation of mods
-Select files in Mod solver during installation

1.0.20:
-Minor changes

1.0.19:
-Added selection of installation directory (you yourself know who this is for)
-Added selection of options
-Redesigned main window-
-Fixes

1.0.16:
-Added support for BSA, BA2 and esm
-Various minor fixes

1.0.11
-Preventing various potential problems.

1.0.10
-Minor improvements

1.0.9
-Hotfixes and bug fixes

1.0.5
- Mod Solver - updated
- Improved backup functions

1.0.4
-- Mod Solver > eliminated serious problem with some mods. The unpacking process has been rewritten - now it is much faster.
- Added a question when deleting a mod
- Added meshes, programs, materials, lodsettings, vis, misc, scripts, shadersfx folders to the sResourceDataDirsFinal line.
- Added a checking mechanism to prevent errors.

1.0.3
- Updater hotfix when Nexus is unavailable

1.0.2
- Mod Solver - updated > added structure check (support for audio, textures, interface, music and esp files)
- Mod Solver - fixed a bug with duplicate folder names
- Implemented update checking
- A simple backup system has been implemented (only one level; no multiple backups of the same file)
- Change filters when viewing mods (all files and compressed files)
- Files in archives can now be opened directly using the modification manager.

Description:

This program is designed to automatically install mods in Fallout 4, Skyrim, Oblivion, Fallout 3, New Vegas, Dark Souls and other games, conveniently store them, disable unnecessary ones, etc. Program for English, but still easy to use.

Program features:

Select, download and install plugins from skyrim.nexusmods.com;

Select and install mods from your hard drive;

Automatically track and update installed mods, at skyrim.nexusmods.com;

Manual sorting of installed mods;

Correct removal of installed mods;

Archive Invalidation support;

Start the game.

User Profiles

Latest updates:

0.63.1

Various fixes and improvements

0.61.23:
Many small fixes and improvements

0.61.13:

1. Support for new games
2. Lots of fixes
3. I apologize for the long update :)

0.61.6:
1. Added support for Dragon's Dogma
2. Fixed an issue where unzipped game files overwritten by mods were lost when changing profiles.
3. Fixed a crash when clicking on an empty element in the profile menu.
4. Fixed a crash when adding an element in the mod installation.
5. Fixed the displayed title of Fallout 4.
6. Fixed an issue due to which some mods were not installed correctly on The Witcher 3 and Starbound.
7. Fixed an issue with some Witcher 3 mods that were marked as "not supported".
8. Added new check to quickly locate game folders in the Steam folder.

0.61.5:
Bugfix: Fixed an issue with Fallout 4 categories.
Bugfix: Reworked context menu to control mods.
Bugfix: Improved source code and updated to work with .Net Framework 4.6.

0.61.4:
Bugfix: Added launch via F4SE.
Bugfix: Changed notification about ini
Bugfix: Fixed an issue due to which NMM could uncheck the "read-only" checkbox when starting the game
Bugfix: Fixed installation of .mp3 and .bgsm files in MultiHD mode.
Bugfix: Fixed a crash when using the "Delete from all profiles" function

0.61.3:
Not yet.

Hotfix 0.61.2:
NMM will provide a more detailed hint if it fails to check the Fallout4 ini, and no longer prevents the mod from being installed
Corrected - incorrect installation.bsa files for Skyrim in multiHD mode
Fixed - incorrect installation of .mp3 files
Fixed - saving a link to a mod when disabling the mod
Fixed - crash when trying to change the profile while plugin masters were being checked

Hotfix 0.61.1:
Fixed a bug with restoring overwritten files
Fixed a bug with installers failing to check certain dependencies during installation.

Version 0-61-0

Support for Fallout 4 modifications
Plugins that do not have a master will be highlighted in red in the list
Updated features will be shown in a pop-up window
Fixed crash when changing profile

Attention!

To use the program, starting from version 0.50.0, you need .Net Framework 4.5

Installation:

The archive contains two versions, for WIN XP and for WIN Vista, 7, 8, select the desired version.

1. Launch

2. Install

3. Launch Nexus Mod Manager

4. Select the game we are using (in our case, Skyrim)

5. Select the folder with the game

6. Register here: http://www.skyrimnexus.com/ and enter your login and password information. That's all.

7. To register, you must have an email account on Google.com and it should look like this [email protected]

Other mailboxes like mail.ru and yandex.ru Nexus registers every other time!

8. You don’t have to register with Google and Nexus, just when the NMM program starts and asks you to confirm your login and password, click on the “Offline” button in this window and NMM will start.



Usage:

Adding mods:

Select the "Mods" tab.

On the left, click "Add Mod from file" (select an archive with a mod), or "Add Mod from url" (enter a link with a mod).

The selected mod appears in the list.

Select a mod from the list and on the left click “Activated the selected mod” and you’re done.

Disabling the mod:

Select from the list of mods, and on the left click "Diactivates the selected mod".

To connect to Nexus Mod Manager, registration on

Hello to all fans of the game Fallout 4. In this guide, I will tell you how to install mods for the game Fallout 4 correctly and without errors. To avoid errors after installing modifications, strictly follow the instructions located just below. There are two types of installing mods in the game Fallout 4: manual and automatic. Let's get started!

To install mods automatically in Fallout 4, you will need the Mod Manager program. Thanks to it, you can easily install various modifications to the game, and you do not have to manually make changes to the configuration files.

How to use Mod Manager?

  • Download Fallout4 Mod Manager from our website;
  • Unpack the downloaded archive and run Fallout4ModManager.exe;
  • Click on the “Install” button, then select the archive with the mod on your PC;
  • After selecting the mod, click on the “Install” button again.
  • Next, the mod will be automatically installed in the game Fallout 4;
  • Place a checkmark next to the desired mod in the left window to activate it. See screenshot below.

Manual installation of mods for the game Fallout 4 differs from automatic installation, and is divided into two types: plug-ins and resource ones. Resource mods are files and folders that are copied to the root folder of the game called “Data”. Plugins also need to be moved to the same folder, but in addition they also need to be connected. Now we will look at an example of installing these types of modifications in the game Fallout 4.

For mods to work, the first thing you need to do is set up the game configuration files. An example is given below:

  • Go to the folder: C:\Users\Username\Documents\My Games\Fallout4.
  • Using notepad, open the Fallout4Prefs.ini file.

We are looking for a structure in the file with the title . The main thing is that the line is written there: bEnableFileSelection=1. If this line is not there, then we write it manually ourselves. See screenshot below.

  • Open the file with notepad ini, which is located in the same folder and find the design with the title .
  • In this design, find the line sResourceDataDirsFinal=STRINGS\.
  • Replace the found line with the following: sResourceDataDirsFinal=STRINGS\, TEXTURES\, INTERFACE\, SOUND\, MUSIC\, VIDEO\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
  • Save your changes and close the file.

Now you know how to install resource mods in the game Fallout 4. If you find the Data folder in the archive, then move it to the game folder, agreeing to the replacement.

Installing plugins for Fallout 4

Plugins include ESP and ESM files. They are moved to the Fallout 4/Data folder, as well as resource folders. But they need to be connected. See example below:

  • We are looking for a file called plugins.txt, which is located C:\Users\Username\AppData\Local\Fallout
  • Right-click on the file and select “Properties”

We find the inscription “Read only”, uncheck the box and click apply. See screenshot below.

  • Using notepad, open the file and immediately after the line Fallout4.esm, insert the full name of the mod. For example: LongerPowerLines3x.esp. Look at the screen below:

  • Save and close the file
  • Set the “Read Only” attribute for the plugins.txt file
  • We play our favorite game.

Video instructions for installing mods for Fallout 4

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